#pragma once
#include "gamescene.hpp"

namespace VN{
    //t=1~15
    LayerImage& ShiftVertical(LayerImage* g,int t);
    //t=1~15
    LayerImage& ShiftHorizontal(LayerImage* g,int t);
    //t=1~30
    LayerImage& BottomJump(LayerImage* g,int t);
}